Of all of the villagers, few provide benefits equivalent to the master-at-arms in Tainted Grail: Conquest. He’s got a lot of options for players to customize their decks with. Unfortunately, the number of options can be overwhelming unless players understand what to prioritize.
To add to the complexity, this currency, card shreds, is among the most difficult to obtain, so each upgrade must be considered carefully for potentially better alternatives. This is what everybody needs to know about the master-at-arms and how he can help them beat Tainted Grail: Conquest.
Farming Up Card Shreds
The earlier players start farming up card shreds, the better off they’ll be because it’s one of the most difficult currencies to get. Card shreds are granted when players hit cancel instead of picking out a card after they level up. Giving away too many cards can take this game from one of the best RPGs on Game Pass to one of the worst in a hurry.
Some classes, like the Sentinel, do not need many extra cards to be great, so that can be a good option for farming up the card shreds. Basically, any time the cards offered aren’t exciting, simply pass them up for some of this currency that will certainly be more vital in the long run.
The Special Card: Tactic Mastery
Different classes will have different evaluations for the special card that the master-at-arms offers. But players can’t know what it is because the game doesn’t explicitly say. It’s mysteries like this that make RPGs on PC so immersive.
The card is Tactic Mastery, which costs nothing to play, discards the entire card, and then allows players to redraw a hard where each card costs one energy less. Since it’s a neutral card, it can only be used once per combat session, so players will have mixed feelings about its worthiness.
Draw More Cards Every Turn Is Top Priority
Fans of RPGs get excited about sequels and Tainted Grail: Conquest is hopefully just the start of an amazing series. Some villagers might not make the journey to the next installment of the series, but the master-at-arms, or someone like him, will have cemented their legacy because of one upgrade alone.
The first upgrade players should get from the master-at-arms is also one of the most pricey investments in the game. But getting an extra card on every turn is too good to pass up. This is a much better upgrade than the one that draws extra cards on the first turn only, even though that’s cheaper.
Removing Cards Is Critical For Some Characters
Generally speaking, since players can decline cards when they level up, removing a card from the deck isn’t worth the cost. There are, of course, cards that are less than ideal, but they can mostly be ignored so long as they aren’t actively destructive.
That being said, some character classes essentially require removing cards from their base deck. The Apostate, for example, uses the front and back of cards, so a bad card counts as extra punishment. Make room for the good cards by deleting bad ones for certain classes.
New And Duplicate Cards Is A Generally Bad Gamble
Duplicating cards and having more cards to choose from are good things. Nobody is going to argue that they are bad. If they were offered for free every time, gamers should absolutely take advantage of the mechanic at the master-at-arms. Unfortunately, this isn’t the case.
Drawing a card starts at one-hundred wealth and duplicating a card starts at two-hundred wealth, then doubles after each purchase. Keep in mind that every one-hundred wealth is the equivalent of one golden token at the end of a run, so these purchases are at the expense of permanent and vital currencies used by the scientist. Best to leave things as they are.
Tainted Grail: Conquest was released on May 27th, 2021, and is available for PC.