A new Super Smash Bros Ultimate patch is now live, introducing some balance changes and more.
The 13.0.1 patch brings the final fighter adjustments for the game. Among the tweaked characters are base game characters Donkey Kong, Link, Ice Climbers, Falco, Mewtwo, Ryu, and many DLC characters, including Sora, who is the final DLC character for the game.
Catch the full list of balance adjustments included in the Super Smash Bros Ultimate 13.0.1 patch below.
Super Smash Bros Ultimate is now available on Nintendo Switch worldwide.
Donkey Kong
- Neutral Attack 2
- Increased the amount of time hit detection lasts.
- Reduced vulnerability.
- Down Tilt Attack
- Extended the amount of time opponents will be in the damage animation.
- Neutral Special
- Increased the speed that super armor activates.
Link
Increased the amount of time hit detection lasts.
Reduced vulnerability.
Extended the amount of time opponents will be in the damage animation.
Increased the speed that super armor activates.
Neutral Attack 1
Increased attack speed.
Down Tilt Attack
Adjusted launch angle.
Up Smash Attack
Extended launch distance for the final attack.
Peach
Increased attack speed.
Adjusted launch angle.
Extended launch distance for the final attack.
Side Special
Made it easier to grab edges.
Daisy
- Made it easier to grab edges.
Ice Climbers
- Dash Attack
- Increased attack speed.
- Down Smash Attack
- Extended launch distance.
- Up Special
- Increased attack speed.
- Increased the speed of the edge-grab range detection.
Falco
Extended launch distance.
Increased attack speed.
Increased the speed of the edge-grab range detection.
Dash Attack
Increased attack power while maintaining launch distance.
Side Smash Attack
Increased the attack range in the front to match the visual.
Mewtwo
Increased attack power while maintaining launch distance.
Increased the attack range in the front to match the visual.
Side Tilt Attack
Increased power.
Extended launch distance.
Forward Throw
Increased power.
Meta-Knight
Increased power.
Extended launch distance.
Increased power.
Up Smash Attack
Increased attack range.
Adjusted so opponents won’t fall over when hit with the first or second hit.
Forward Air Attack
Increased power.
Back Air Attack
Increased power.
Up Throw
Extended launch distance.
Wario
Increased attack range.
Adjusted so opponents won’t fall over when hit with the first or second hit.
Neutral Attack 1
Increased power.
Reduced vulnerability.
Neutral Attack 2
Increased attack power while maintaining launch distance.
Reduced vulnerability.
Ike
Increased power.
Reduced vulnerability.
Increased attack power while maintaining launch distance.
Reduced vulnerability.
Neutral Attack 3
Increased power.
Extended launch distance.
Up Smash Attack
Extended launch distance for the high-damage range.
Side Special
Increased power when starting to charge forward on the ground.
Extended launch distance when starting to charge forward on the ground.
Mega Man
Extended launch distance for the high-damage range.
Increased power when starting to charge forward on the ground.
Extended launch distance when starting to charge forward on the ground.
Dash Attack
Extended launch distance for the final attack.
Increased attack speed.
Down Smash Attack
Extended the damage range downward.
Side Special
Increased power.
Rosalina & Luma
Extended launch distance for the final attack.
Increased attack speed.
Extended the damage range downward.
Basic Movements
Shortened the launch distance when Luma is launched.
Down Smash Attack
Extended Rosalina’s damage range inward.
Robin
Shortened the launch distance when Luma is launched.
Extended Rosalina’s damage range inward.
Flurry Attack
Increased attack range.
Increased power.
Flurry Attack to KO
Increased attack range.
Bowser Jr.
Increased attack range.
Increased power.
Increased attack range.
Dash Attack
Made it easier to hit multiple times.
Increased power.
Down Tilt Attack
Made it easier to hit multiple times.
Adjusted launch angle for the final attack.
Up Smash Attack
Increased power.
Side Special
Extended launch distance when spinning.
Ryu
Made it easier to hit multiple times.
Increased power.
Made it easier to hit multiple times.
Adjusted launch angle for the final attack.
Extended launch distance when spinning.
Side Tilt Attack (Strong)
Increased attack speed.
Neutral Special
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
Side Special
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
Cloud
Increased attack power while maintaining launch distance for light, medium, heavy, and command-input attacks.
Reduced vulnerability for light, medium, heavy, and command-input attacks when used on the ground.
Down Special
Increased attack speed for Finishing Touch.
Inkling
Increased attack speed for Finishing Touch.
Basic Movements
Reduced vulnerability when reloading ink.
Side Tilt Attack
Increased power.
Extended launch distance.
Up Tilt Attack
Made it easier to hit opponents on the ground.
Side Smash Attack
Made it easier to hit the high-damage range.
Neutral Special
Extended the distance of the shot.
Ridley
Reduced vulnerability when reloading ink.
Made it easier to hit opponents on the ground.
Made it easier to hit the high-damage range.
Extended the distance of the shot.
Dash Attack
Increased power.
Extended launch distance.
Piranha Plant
- Side Tilt Attack
- Extended launch distance for the final attack.
- Down Tilt Attack
- Increased the amount of time hit detection lasts.
- Reduced vulnerability.
- Down Air Attack
- Increased the amount of time the meteor effect lasts for the damage window.
- Down Special
- Shortened the time to use the move.
Min Min
Increased the amount of time the meteor effect lasts for the damage window.
Shortened the time to use the move.
Basic Movements
Reduced the power against shields for each punch.
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Neutral Air Attack
Increased the vulnerability when landing.
Side Smash Attack
Reduced the duration of the Dragon’s beam.
Steve
Reduced the power against shields for each punch.
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Increased the vulnerability when landing.
Reduced the duration of the Dragon’s beam.
Up Smash Attack
Reduced the duration of an opponent’s animation when they are struck by different parts of this attack.
Pyra
Reduced the duration of an opponent’s animation when they are struck by different parts of this attack.
Basic Movements
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Side Special
Increased vulnerability.
Mythra
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Increased vulnerability.
Basic Movements
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.
Side Smash Attack
Shortened launch distance.
Sora
Shortened launch distance.
Basic Movements
Adjusted the length of some of the animations when knocked down on the ground to match other fighters.