Stranger of Paradise: Final Fantasy Origin suffers from performance issues on pretty much every format, and it seems like they may be caused by unoptimized character models.
As reported on Twitter by DeathChaos, the game’s character models are highly unoptimized, with simple enemies like bats featuring 30 MB big geometry and a more complex boss model featuring 90 MB big geometry.
FF Origins Strangers of Paradise seemingly has a lot of framerate (and resolution/visual) issues (especially on consoles), it’s because their models are genuinely the worst optimized thing I’ve ever seen, including stuff like 30mb geometry for (some) common enemies. pic.twitter.com/IeZTg5QSMs
— DeathChaos (@DeathChaos25) March 19, 2022
There’s a boss model in SoP that’s 90mb (the geometry alone, no textures or anything) and it has like 1.8 million tris and im just like, who let this go through? pic.twitter.com/CCjzFVeQIL
Another report from Biff McGheek highlights how the aforementioned bat has over 300k polygons, which is double what a late AAA console game’s model from the previous generation features.
pic.twitter.com/SddFsZJCrY
— Biff McGheek (@BiffMcGheek) March 21, 2022
Character models being unoptimized would also explain the massive performance issues seen in the PC version of Stranger of Paradise: Final Fantasy Origin during cutscenes. A workaround that has been shared online yesterday does improve performance slightly but at the cost of visual quality, which isn’t that high to begin with.
It’s a shame that Stranger of Paradise: Final Fantasy Origin runs so badly. Even with some issues, the game by Team Ninja is an extremely competent action role-playing game, as highlighted by Kai in his review.
Stranger of Paradise: Final Fantasy Origin is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One worldwide.