Take Two Ceo Says Studios Should Always Wait For Perfection If Possible
Take-Two Interactive CEO Strauss Zelnick has said that developers should always wait for perfection if possible, instead of releasing a game too early. During the publisher’s most recent earnings call with investors, the CEO was asked about the current pace of AAA game development and sustainability with the recent controversy surrounding CD Projekt Red’s Cyberpunk 2077 being a direct reference when it comes to not being able to meet expectations, especially on the last-gen consoles....